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Fallout new vegas zombie quest mods
Fallout new vegas zombie quest mods













fallout new vegas zombie quest mods
  1. #FALLOUT NEW VEGAS ZOMBIE QUEST MODS MOD#
  2. #FALLOUT NEW VEGAS ZOMBIE QUEST MODS MODS#

Second thing: adding roaming refugees, looters and traders. Information about infestation levels could be aqquired in town bars or shops (think Death Couier from Oblivions zombie mod). If the player doesn't reduce levels of infestation then the amount of zombies spawning and perhaps their strength increase over time. For example it could be a quest to clear a location of zombies, save a person (a generic wasteland settler trapped by zombies) or escort a supply caravan. Each zone should provide procedural simple quests for reducing infestation levels (quests might be provided by the nearby towns folk).

fallout new vegas zombie quest mods

You could divide a map into a few zones of infestation.

#FALLOUT NEW VEGAS ZOMBIE QUEST MODS MOD#

This part might be ignored by any modder that decides to make this mod if he feels like it as it might increase the developement time drastically.įirst and main thing: dymanic infestation levels. The Dynamic part is the one that should make the mod feel like something more then just adding a new type of enemy. Zombies should sometimes appear as hoardes as a kind of a random event. In the book World War Z it was called "Chained attack". The groans should make nearby zombies to move to the groaner's position. Zombies should sometimes emit groans if they spot enemies. A 1 level character should be able to deal with a few zombies. That means that only generic actors, like "Novac settler" or "Mercenary" can be infected. Zombies should have a chance to infect non-important (yes it's required to put this in bold, italic and underline it because jesus christ, who would want any important characters to get killed this way?) characters. Zombies should be both running and walking. Wait, did you really believe it was a serious suggestion? Just kidding. Zombies should drop random loot, from trash to ammo. It should be possible to kill all zombies in the area and get out of there (unlike in the existing zombie mods, where zombies spawn right infront of you until you die). Think this way: you can sneak past a zombie and hide from them, but firing shots will keep attracking more. What's the point? Zombies should be nearly blind, but easily attracted by noise. That to encorage sneaking and use of melee weapons. The existing zombie apocalypse mod zombies can spot you from a mile away and follow you until you kill them. That is to not kill any important characters or bug anything. Zombies should spawn in the wastes and never ever spawn in settlements and any populated locations or even close to them. No s***, right? If you are thinking that every zombie mod idea has it, then keep on reading so I can have the pleasure of surprising you. You still with me? Alright, then to show how this can be achieved I will list the main aspects and expand them later. What I propose is a zombie mod that doesn't break any storylines, makes sense, is fun and adds a survival element without making the game irritating. Disrupt life in the wasteland, turning Fallout into some cheap left 4 dead clone where you are constantly stormed with thousands of zombies until you die.

#FALLOUT NEW VEGAS ZOMBIE QUEST MODS MODS#

But the only zombie mods for new vegas are: Well I'll tell you! Because zombie theme is rich (yeah yeah it's overused don't tell us about it, we heard it a million times) and cool. First, you might be wondering, why would I word the title so rough?















Fallout new vegas zombie quest mods