
Halo Bitmap Image File:cut|P:Encapsulated PostScript File:eps|P:High Dynamic Range Image File:hdr|P:JPEG 2000 Image:2c|P:Kodak Photo CD Image File:pcd|P:Multiple Network Graphic:mng|P:Paintbrush Bitmap Image File:pcx|P:Pentax Electronic File:pef|P:Picture File:|P:Pixar Image File:pxr|P:Portable Pixmap Image File:ppm|P:Misc. P:JPEG Image:|P:Portable Network Graphic:png|P:Graphical Interchange Format File:gif|P:Bitmap Image File:bmp|P:Icon File:ico.icon|P:Adobe Photoshop Document:psd|P:Tagged Image File:tif.tiff|P:Windows Cursor:cur|P:Windows Animated Cursor:ani|P:Targa Graphic:tga|P:Adobe Illustrator File:ai|P:Adobe PhotoDeluxe Image:pdd|P:Deluxe Paint Bitmap Image:lbm|P:Device Independent Bitmap File:dib|P:Digital Negative Image File:dng|P:Dr.

This is a list of default picture types supported by our product, there are more than thousand of types in total as follows:

Screenshot B: picture types manager of our finding duplicate pictures application. And, click the "Manage" link, you will see the following interface: Screenshot A: select picture type(s) in our finding duplicate pictures software.Īt first glance, it seems that only a few types are supported, but it is not the case.įirst, each big type already contains several formats, e.g. On the main interface of our delete duplicate photos tool, you can select type(s) to search:
COPPERCUBE FPS HAND MODELS PLUS
More info about this release can be found on its website.Feature of Duplicate Photo Finder Plus - Supports all Common Picture Types (1000+ Types) Go to Product Homepage > Optimized WebGL performance and compatibilityĬopperCube is a nice tool for people who don't want to us programming for creating games, but it's scripting features are also getting better and better.
COPPERCUBE FPS HAND MODELS MAC OS X
Procedurally generated trees - generates trees (3d model of plants) based on user specified parametersįaster Lightmapper, with Mac OS X support - The built-in lightmapper has been rewritten and is now much faster Shader programming - possibility to create own materials during runtime using JavaScriptĪttaching nodes to animated meshes - useful for example to let characters carry weapons in their handsĭirectional light - both supported by the light mapper and dynamic lighting

IOS 8 WebGL support - apps created with CopperCube and the WebGL target now also run on Apple devices (iPhone, iPad. Network communication - scripting support for communication with your own servers and databases Video Playback in 2D and 3D - supported for the targets Windows. Physics engine for the native targets - Windows.

Terrain support, including own terrain editor There are a lot of new features in this release, like: Hi, I just released version 5 of the 3D game engine/editor I am working on, CopperCube.
